A downloadable game for Windows

扮演一名被困在二战末日黑夜战场中的士兵,通过无台词的环境线索暗示与敏捷的潜行操作,在游戏中一边记忆关键情报并与敌方展开博弈。

备注:原本设想是四幕剧情,由于体量过大,以及团队内沟通问题,只利用仅有素材完成了第一幕。没有完成场景渲染、人物动画以及剩下几幕的制作还是比较遗憾。

游戏玩法参考了Playdead团队的《地狱边境》和《Inside》两款作品,追求较为丰富的叙事内涵,与简洁玩法的有机结合。而游戏操作逻辑则类似于 SFC/GBA时代的像素RPG游戏,以俯视角画面呈现。

Step into the role of a soldier trapped on a battlefield during the dark, apocalyptic final days of World War II. Relying on environmental clues—without spoken dialogue—and agile stealth maneuvers, you must memorize critical intelligence while outwitting the enemy.

Side note: We originally planned for 4 acts, but scope got way out of hand and comms broke down, so we only got Act 1 done with existing assets. Sucks that scene rendering, chara animation, and the rest of the acts got left on the cutting room floor!

Heavily inspired by Limbo and Inside, it pairs a story-rich vibe with minimalist mechanics—all wrapped in a nostalgic, top-down SNES/GBA pixel RPG format.

Published 7 days ago
StatusPrototype
PlatformsWindows
AuthorPudding_why
GenreSurvival, Role Playing
Tags2D, Pixel Art, Weapons
AI DisclosureAI Assisted, Code

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